And really, you should take the time to learn how to make things from scratch in Max.īut, there are several reasons you may need to import things from Blender to Max: You may be asking yourself: why do this? Why not just build everything in Max?
EXPORTING 3DS MAX 8 TO BLENDER INSTALL
Once you have downloaded those 2 files, install them. The FBX Converter will take the FBX file that you export from Blender, and convert it to a version that Max can handle.įBX Converter for Max 7.0 Link no longer supported by Autodesk they do not support any of their old 32 bit applications.įBX Converter for Max 8.0 Link no longer supported by Autodesk they do not support any of their old 32 bit applications.įBX Converter for Max 9.0 Link no longer supported by Autodesk they do not support any of their old 32 bit applications.įBX Converter for Max 2009 Link no longer supported by Autodesk they do not support any of their old 32 bit applications. Please know that at this time there is no Plasma Plugin for Max 9.0 or Max 2009 at this time. Please note: all these plugins are for 32 bit version of Max, as only the 32 bit version will work with Cyan's PluginįBX Plugin For Max 7.0 Link no longer supported by Autodesk they do not support any of their old 32 bit applications.įBX Plugin For Max 8.0 Link no longer supported by Autodesk they do not support any of their old 32 bit applications.įBX Plugin For Max 9.0 Link no longer supported by Autodesk they do not support any of their old 32 bit applications.įBX Plugin For Max 2009 Link no longer supported by Autodesk they do not support any of their old 32 bit applications.
As such, I am listing links for the plugin for each version of Max:
Now with Open Source, Cyan's Plugin is available for more recent versions of 3ds Max. The FBX Plugin for 3DS Max is what allows you to import FBX files into your scene in Max. You need the FBX Plugin for 3DS Max, and you will need the FBX Converter. There are 2 things that you will need in order to do this. The nice thing about using this method, is the fact that you export multiple objects (a whole Age if you want to), and they will be kept separate, maintaining their UV mapping. GPNMilano first brought this up as a way to export objects from Blender so that you can import them into Max. The method I'll be explaining here I refer to as the "FBX Method" There are several different ways that one can use to go about this.